![]() ![]() You said dwarves are standing near your wagon. Also, no special labors need to be adjusted from the default setting, which has everyone set to haul items. Please report any bugs (or feature requests) on the DFHack GitHub issue tracker. A Garbage Dump zone is where items that are dumped (using the trashcan icon) are sent. To download DFHack: scroll down to 'Assets' and download the '' file. Also, there will still be clothing scattered on the floor when dwarfs are changing into their military uniforms because that clothing is still owned by that dwarf. This release is compatible with all distributions of DF: Steam, Itch, and Classic. Absorbing water Beyond generating water, aquifers also absorb water. Because the clothing placed in the Refuse stockpile will quickly degrade, you can set up Job Manager jobs based on "make 2 shirts if less than 5 shirts", etc. New clothing from visitors or trade caravans will also be placed in the Refuse stockpile if no dwarf claims it, but this is a small price to pay for automating clothing production. This means that all new clothing produced at the clothier/leatherworker shops will either be put in the linked Clothing stockpile or will accumulate in the workshop, and all other clothing will be put in the Clothing/Refuse stockpile where it will degrade quickly into nothing. In one fortress I wanted to empty sandbags and dwarves dumped it in to designated area, and in other fortresses they refused to dump not only sand, but also any other designated object (most of the dwarves had no job status) 11. Now view a barrel and then once inside, view each individual food item and set it to d for dump (but do not dump the barrel itself). Don't worry, the existing barrels won't be dumped as a result. Then set the maximum barrel limit on the food stockpile way down-possibly to zero. set up a Finished Goods stockpile for clothing and also set it to accept Refuse of the armor/legwear/headwear/footwear/handwear types. First, designate a small garbage dump zone nearby. ![]() This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. set up a Finished Goods stockpile for clothing (no bins, accept from links only, set to Take from the clothiers workshop and Take from the leatherworker shop) A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the 'Assets' list, and download the file for your platform (e.g. ![]() If you want a non-DFHack method for handling unused and worn clothing, this method works: There is no "one intended way" of handling worn clothing. Somehow, even items deep under the earth are being considered as outside. ago I had the exact same problem until just now. I have found a good workaround on the forums - Wanted to use a garbage zone to get rid of all the stone littering my fortress, but nobody starts collecting the dumped stones, there isn't even an inactive job. ![]()
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